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Conference Program

Basic Workshop Schedule *:
9:00- 10:30Morning Session
10:30-11:00Morning Coffee Break on the Pacific Pointe Patio
11:00-12:30Late Morning Session
12:30-2:00Lunch (not provided)
2:00-3:30Afternoon Session
3:30-4:00Afternoon Coffee Break on the Pacific Pointe Patio
4:00-5:30Late Afternoon Session
* Some workshops are altering the schedule and food arrangements to support their objectives.

Sunday 9/17/2006 -- Workshops

W2: ECHISE 2006: Exploiting Context Histories in Smart Environments
W3: Future Networked Interactive Media Systems and Services for the New-Senior Communities: Enabling Older Users to Create and Share Self-Authored Multimedia Content
W4: FUMCA 2006: System Support for Future Mobile Computing Applications
W6:Usable Ubiquitous Computing in Next-Generation Conference Rooms: Design, Evaluation, and Architecture
W13:Exurban Noir
W14:Modern Mobility Scenario

Monday 9/18/2006 -- Workshops

W7: Pervasive Image Capture and Sharing
W8: ubi-PCMM06: Personalized Context Modeling and Management for ubiComp Applications
W9: Nurturing Technologies in the Domestic Environment: Feeling Comforted, Cared for, and Connected at Home
W10:UbiHealth 2006: Pervasive Healthcare
W11: UbiSys: System Support for Ubiquitous Computing
W13:Exurban Noir
W14:Modern Mobility Scenario
Doctoral Colloquium

Tuesday 9/19/2006 -- Main Conference

9:00-10:30 Conference Opening and Keynote Address: Bruce SterlingG.P.
10:30-11:00 Coffee break. Pigeons' releaseTBD
11:00-12:30 Research Papers 1 11:00-12:30 Research Papers 2G.P. A/B
12:30-2:00 Lunch breakF.I.
2:00-3:30 Research Papers 3 2:00-3:30 Research Papers 4G.P. A/B
3:30-4:00 Coffee breakTBD
4:00-5:30 One Minute MadnessG.P.
5:30-7:30 Demos and Posters ReceptionN.C. and C.

Wednesday 9/20/2006 -- Main Conference

9:00-10:30 Research Papers 5 9:00-10:30 Research Papers 6G.P. A/B
10:30-11:00 Coffee breakTBD
11:00-12:30 VideosG.P.
12:30-2:00 Lunch breakF.I.
2:00-3:30 Research Papers 7 2:00-3:30 Research Papers 8G.P. A/B
3:30- 4:00 Coffee breakTBD
4:00-5:30 Open SessionG.P.
5:30-6:30 Town MeetingG.P.
7:00-9:00 UCI Dinner (buses start at 6:30)UCI

Thursday 9/21/2006 -- Main Conference

9:00-10:30 Research Papers 9 9:00-10:30 Research Papers 10G.P. A/B
10:30-11:00 Coffee breakTBD
11:00-12:30 PanelG.P.
12:30-2:00 Lunch breakF.I.
2:00-3:30 Conference Closing and Keynote address: Brenda LaurelG.P.
G.P. = Grand Pacific Ballroom
G.P. A/B = Grand Pacific Ballroom split configuration
F.I. = Fashion Island Mall
N.C. = Newport Coast Ballroom
C. = California Rooms
UCI = University of California Irvine campus
TBD = To be determined (unknown)


Ubicomp workshops are scheduled to take place on Sunday September 17 and Monday September 18, before the main conference program. Except for W13 and W14, the workshops are one day long, on either Sunday or Monday. W13 and W14 span both days. The workshops generally require a position statement from each potential participant. The workshop organizers will use these statements to decide whom to invite to participate in the workshops. Position statements for the workshops are generally due June 16, 2006, and should be submitted to the relevant workshop organizers as per the instructions on their respective Web pages.

Table of Contents

Sunday, September 17
W2: ECHISE 2006: Exploiting Context Histories in Smart Environments
W3: Future Networked Interactive Media Systems and Services for the New-Senior Communities: Enabling Older Users to Create and Share Self-Authored Multimedia Content
W4: FUMCA 2006: System Support for Future Mobile Computing Applications
W6: Usable Ubiquitous Computing in Next-Generation Conference Rooms: Design, Evaluation, and Architecture

Monday, September 18
W7: Pervasive Image Capture and Sharing
W8: ubi-PCMM06: Personalized Context Modeling and Management for ubiComp Applications
W9: Nurturing Technologies in the Domestic Environment: Feeling Comforted, Cared for, and Connected at Home
W10: UbiHealth 2006: Pervasive Healthcare
W11: UbiSys: System Support for Ubiquitous Computing

Sunday and Monday, September 17-18
W13: Exurban Noir

Sunday Workshops

W2: ECHISE 2006: Exploiting Context Histories in Smart Environments
web site: http://echise.ipsi.fhg.de
primary contact: thorsten.prante [at] ipsi.fhg.de

Exploiting context histories, i.e. recorded histories of interactions in context - user interactions, service interactions, robot interactions, etc. - is a general and powerful approach to learning and adapting information or knowledge and behavior over time. It is also used to inform filtering or recommending and to provide integrated memory/trail representations or "diaries" of what had happened at the respective level of observation. Further exploitation includes sharing these representations at different levels of abstraction as well as prediction or guessing of future contexts, situations, or actions that an entity might take. More generally, context histories may make it possible for us to better understand the interaction between humans and their environments, with each other, and with future technologies.

Thorsten Prante, Fraunhofer IPSI, Germany
Lonnie D. Harvel, Georgia Institute of Technology, USA
Brian Meyers, Microsoft Research, USA
Khai N. Truong, University of Toronto, Canada

W3: Future Networked Interactive Media Systems and Services for the New-Senior Communities: Enabling Older Users to Create and Share Self-Authored Multimedia Content
web site: http://www.sintef.no/ubicomp
primary contact: A.C.Roibas@bton.ac.uk

This workshop is a discussion platform to unfold the design of future scenarios of pervasive interactive multimedia for elderly people. These systems should seek to improve elderly peoples' access to social services, to facilitate social contacts as well as access to context-based infotainment and entertainment, to facilitate social participation and independent living, in sum, to improve the welfare and quality of life for the industrialized world aging society and reducing the digital divide.

More specifically this workshop addresses three major obstacles that must be overcome for elderly citizens to take advantage of these new technological developments: 1) lack of methods and tools to identify elderly users requirements for a social and creative media usage, 2) lack of knowledge in understanding the factors motivating usage of such applications as well as its social impact on senior citizens and 3) the complexity of multimodal user interfaces in networked applications.

The aim is to generate debate about the design and development of new pervasive applications which will make it possible for elderly citizens to be content creators and consumers of self-authored content facilitating in this way leisure and social activities and, at the same time, encouraging mobility. The workshop will focus on a discussion on new methods such as living labs, on-the-field enactments, 'Cultural Probes', Participatory Design approaches and advanced in-situ evaluation techniques.. Moreover, workshop organizers will open up a debate around how too identify suitable novel interaction models more appropriate for these scenarios.

Dr. Anxo Cereijo Roibás, University of Brighton
Petter Bae Brandtzæg, SINTEF ICT
Prof. Dr. Veerle Van Rompaey, University of Leuven
Urpo Tuomela, City of Oulu

W4: FUMCA 2006: System Support for Future Mobile Computing Applications
web site: http://research.nokia.com/events/workshops/ubicomp2006/index.html
primary contact: cristiano.di-flora [at] nokia.com

Development, deployment, and usage of mobile services and applications typically require extensive compiler and runtime support (i.e. system support) from all the different layers of a mobile device's system software. Such a system support environment can significantly affect the widespread and rapid adoption of novel mobile devices because it influences both functional and non-functional characteristics of the forthcoming mobile applications.

This workshop aims to provide a forum for researchers and engineers in academia and industry to foster an exchange of research results and experiences in the area of mobile applications from a system support perspective. The ultimate goal is to envision new trends and ideas about theoretical, technical, and practical aspects of designing, implementing, deploying, and evaluating future system platforms for next-generation mobile computing applications.

Cristiano di Flora, Nokia Research Center, Tampere, Finland
Domenico Cotroneo, Federico II University of Naples, Naples, Italy
Paolo Bellavista, Università degli Studi di Bologna, Italy
Cristian Borcea, New Jersey Institute of Technology, USA
Vinny Cahill, Trinity College, Dublin, Ireland
Christopher D. Gill, Washington University, St. Louis, Missouri, USA
Valerie Issarny, INRIA, France
Eija Kaasinen, VTT Technical Research Centre of Finland, Finland
Mario Lauria, Ohio State University, Columbus, USA
Tatsuo Nakajima, Waseda University, Japan
Kimmo Raatikainen, University of Helsinki, Finland
Stefano Russo, ITEM Lab, Consorzio Interuniversitario Nazionale per l'Informatica (CINI), Italy

W6: Usable Ubiquitous Computing in Next-Generation Conference Rooms: Design, Evaluation, and Architecture
web site: http://www.fxpal.com/UbiComp2006/
primary contact: back [at] fxpal.com

In the UbiComp 2005 workshop “Ubiquitous computing in next generation conference rooms” we learned that usability is one of the primary challenges in these spaces. Nearly all “smart” rooms, though they often have interesting and effective functionality, are very difficult to simply walk in and use. Most such rooms have resident experts who keep the room’s systems functioning, and who often must be available on an everyday basis to enable the meeting technologies. The systems in these rooms are designed for and assume the presence of these human “wizards”; they are seldom designed with usability in mind. In addition, people don’t know what to expect in these rooms; as yet there is no technology standard for next-generation conference rooms. The challenge here is to strike an effective balance between usability and new kinds of functionality (such as multiple displays, new interfaces, rich media systems, new uploading/access/security systems, robust mobile integration, to name just a few of the functions we saw in last year’s workshop). So, this year, we propose a workshop to focus more specifically on how the design of next-generation conference rooms can support usability: the tasks facing the real people who use these rooms daily.

organizers: Maribeth Back, Saadi Lahlou, Rafael Ballagas, Surapong Lertsithichai, Masatomi Inagaki, Kazunori Horikiri, Jeffrey Huang

Monday Workshops

W7: Pervasive Image Capture and Sharing
web site: http://groups.sims.berkeley.edu/pics/
primary contact: mirjana [at] yahoo-inc.com

Portable digital cameras continue to enable prolific photo capturing in a variety of settings and to inspire digital photo sharing via an extensive repertoire of mechanisms and modalities, including exchange of physical prints, sharing of digital copies via email, web pages and blogs, or simply showing images on the imaging devices during face-to-face encounters. Camera phones expand sharing activities further through MMS (multimedia messaging), email from phones, and transfer via IR or Bluetooth between phones. All these functions, embedded in a device that is always close at hand, are creating opportunities for pervasive image capture and sharing. This second workshop on “Pervasive Image Capture and Sharing: New Social Practices and Implications for Technology” will continue ongoing discussions among a multi-disciplinary group of researches around this emerging phenomena. The goal is to examine new technical developments and social practices, and to understand implications for further research, including design and development of new devices, applications and services.

organizers: Mirjana Spasojevic, Mizuko Ito, Nancy Van House, Ilpo Koskinen, Fumitoshi Kato

W8: ubi-PCMM06: Personalized Context Modeling and Management for ubiComp Applications
web site: http://mase.itc.nagoya-u.ac.jp/ubiPCMM06/
primary contact: jang [at] itc.nagoya-u.ac.jp

There is growing interest in the development of personalized context-aware applications for multi-user scenarios in ubiquitous computing (ubiComp) environments where a user’s personalized service is harmonized with one another without any conflicts among users, devices, services, etc. The applications need to support seamless integration and interaction for mobile users in heterogeneous environments through the various emerging concept of sensing, processing, context modeling and management. However, for achieving such seamless, harmonious, personalized services in ubiComp environments, we first have to solve the challenges associated with user-centric context modeling and group context management that include context representation, integration, reasoning, and conflict resolution in distributed heterogeneous environments.

In this year, ubiPCMM06 focuses on personalized context models that seamlessly provide the adapted services along with user’s service environment changes. In addition, this workshop focuses on harmonious context management that resolves conflicts resulting from multi-user’s simultaneous service requests in the same space with limited resources. The workshop also responds to the growing popularity of ontology principles and methods, and actively investigates the state-of-the-art techniques, methodologies, framework for developing killer context-aware applications in ubiquitous computing environments.

Seiie Jang, Nagoya Univ.
Kristof van Laerhoven, Darmstadt Univ. of Technology
Sang-Goog Lee, SAIT
Kenji Mase, Nagoya Univ.

W9: Nurturing Technologies in the Domestic Environment: Feeling Comforted, Cared for, and Connected at Home
web site: http://www2.parc.com/csl/members/aelliott/nurturance
primary contact: aelliott [at] parc.com

This workshop will explore the potential for technology to support the experience of being nurtured in the home. Emerging practices (observed or imagined) around nurturance in the home will be explored using the lenses of architectural space and social context. These practices will inform proposals for the design of nurturing technology for a variety of domains including healthcare, entertainment, education, spiritual practice, and communication. Negative examples of invasive or harmful domestic technologies are also welcome, particularly if they suggest positive corrective possibilities. The goals of the workshop are to 1) gain an understanding of emerging practices of using technology for nurturance and 2) propose designs for technology that can nurture people.

Ame Elliott, PARC
Scott D. Mainwaring, Intel Research
Phoebe Sengers, Cornell University
Allison Woodruff, Intel Research

W10: UbiHealth 2006: Pervasive Healthcare
web site: http://www.pervasivehealthcare.dk/UbiHealth2006/
primary contact: bardram [at] daimi.au.dk

On the one hand, the term `pervasive healthcare' is used to denote the use of pervasive computing technologies in de­ livering healthcare services to the citizens in the future. On the other hand it covers the trend and vision of making healthcare services more `pervasively' available across boundaries in time, organization, and place.

The aim of this one­day workshop is to continue the devel­ opment of a community of researchers working with perva­ sive computing technology and healthcare, and to identify and discuss research themes and methods in pervasive healthcare in order to guide future research.

organizers: Jakob E. Bardram, Thomas Riisgaard Hansen, Ilkka Korhonen

W11: UbiSys: System Support for Ubiquitous Computing
web site: http://www.magic.ubc.ca/ubisys/
primary contact: rodger.lea [at] gmail.com

UbiSys 2006 is an opportunity for researchers and practitioners developing systems for ubiquitous computing environments to meet and exchange ideas. It will provide opportunities to present recent findings, and to discuss ongoing research in the field fostering greater collaboration and cooperation. The main goal of this workshop is to address issues related to ubiquitous application deployment. To address this, one objective is to identify and discuss issues that differentiate ubicomp systems from traditional systems, and are common to both, such as the use of service oriented architectures and emerging standards. Another is to continue to make progress toward deriving a common set of abstractions. This will enable application developers to more easily utilize system resources in an environment. Finally, since the evaluation of ubiquitous systems is not well understood, we also hope to advance the techniques and benchmarks used to effectively evaluate ubiquitous computing systems.

Jalal Al-Muhtadi, King Saudi U.
Christian Becker, U. Stuttgart
Michael Blackstock, UBC
Roy Campbell, UIUC
Charles “Buck” Krasic, UBC
Rodger Lea, UBC
Alan Messer, Samsung
Nitya Narasimhan, Motorola
Paddy Nixon, UCD
Umar Saif, LUMS, Pakistan
Sotirios Terzis, Strathclyde

Two-day workshops: Sunday and Monday

W13: Exurban Noir
web site: http://drzaius.ics.uci.edu/meta/exurban-noir/
primary contact: exurbannoir [at] gmail.com

The Exurban workshop seeks to include a wide range of risk-taking urban practitioners that will undertake a two-day active exploration of exurban noir. Whether we like it or not, as urban designers and researchers we are contributing in unknown but significant ways in choosing our future technological urban lifestyles. Are we making it better or worse? For whom? And when? With Orange County, the ultimate in exopolis, as a backdrop, we will collectively undertake this challenge of understanding the relationship between future technology comforts and social discontent.

ken anderson, Intel PaPR
Anthony Burke, UC Berkeley, College of Environmental Design, Architecture
Eric Paulos, Intel Research Berkeley
Amanda Williams, UC Irvine

Full Papers

Tuesday, 11:00am: Homes of the Past, Present, and Future

A Quantitative Method for Revealing and Comparing Places in the Home
Ryan Aipperspach (University of California, Berkeley, US); Tye Rattenbury (University of California, Berkeley, US); Allison Woodruff (Intel Research Berkeley, US); John Canny (University of California, Berkeley, US)

Principles of Smart Home Control
Scott Davidoff (Carnegie Mellon University, US); Min Kyung Lee (Carnegie Mellon University, US); Charles Yiu (ZS Associates, US); John Zimmerman (Carnegie Mellon University, US); Anind Dey (Carnegie Mellon University, US)

Historical Analysis: Using the Past to Design the Future
Susan Wyche (Georgia Institute of Technology, US); Phoebe Sengers (Cornell University, US); Rebecca E. Grinter (Georgia Institute of Technology, US)

Tuesday, 11:00am: Authoring and Interacting

Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer
Leif Oppermann (University of Nottingham, UK); Gregor Broll (Embedded Interaction Research Group, Media Informatics Group, University of Munich, DE); Mauricio Capra (University of Nottingham, UK); Steve Benford (University of Nottingham, UK)

Automated Generation of Basic Custom Sensor-Based Embedded Computing Systems Guided by End-User Optimization Criteria
Susan Lysecky (University of California, Riverside, US); Frank Vahid (University of California, Riverside, US)

An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning
Enrico Rukzio (University of Munich, DE); Karin Leichtenstern (University of Augsburg, DE); Vic Callaghan (University of Essex, UK); Paul Holleis (University of Munich, DE); Albrecht Schmidt (University of Munich, DE); Jeannette Chin (University of Essex, UK)

Tuesday, 2:00pm: Understanding Use

An Exploratory Study of How Older Women Use Mobile Phones
Sri Hastuti Kurniawan (University of Manchester, UK)

Farther Than You May Think: An Empirical Investigation of the Proximity of Users to their Mobile Phones
Shwetak Patel (Georgia Institute of Technology, US); Julie Kientz (Georgia Institute of Technology, US); Gillian Hayes (Georgia Institute of Technology, US); Sooraj Bhat (Georgia Institute of Technology, US); Gregory Abowd (Georgia Institute of Technology, US)

No more SMS from Jesus? Ubicomp, religion and techno-spiritual practices
Genevieve Bell (Intel Corporation, US)

Tuesday, 2:00pm: Capture and Privacy

Scribe4Me: Evaluating a Mobile Sound Transcription Tool for the Deaf
Tara Matthews (University of California, Berkeley, US); Scott Carter (University of California, Berkeley, US); Carol Pai (Carnegie Mellon University, US); Janette Fong (Carnegie Mellon University, US); Jennifer Mankoff (Human Computer Interaction Institute, Carnegie Mellon University, US)

SenseCam: a Retrospective Memory Aid
Steve Hodges (Microsoft Research, UK); Lyndsay Williams (Microsoft Research, UK); Emma Berry (Microsoft Research, UK); Shahram Izadi (Microsoft Research, UK); James Srinivasan (Microsoft Research, UK); Alex Butler (Microsoft Research, UK); Gavin Smyth (Microsoft Research, UK), Narinder Kapur (Addenbrookes Hospital, UK); Ken Wood (Microsoft Research, UK)

Development of a A Privacy Addendum for Open Source Licenses: Value Sensitive Design in Industry
Batya Friedman (University of Washington, US); Ian Smith (Intel Research Seattle, US); Peter Kahn, Jr. (University of Washington, US); Sunny Consolvo (Intel Research Seattle, US); Jaina Selawski (Intel Corp, US)

Wednesday, 9:00am: Where Are We Going?

Mobility Detection Using Everyday GSM Traces
Timothy Sohn (University of California, San Diego, US); Alex Varshavsky (University of Toronto, CA); Anthony LaMarca (Intel Research Seattle, US); Mike Chen (Intel Research Seattle, US); Tanzeem Choudhury (Intel Research Seattle, US); Ian Smith (Intel Research Seattle, US); Sunny Consolvo (Intel Research Seattle, US); Jeffrey Hightower (Intel Research Seattle, US); William Griswold (UC San Diego, US); Eyal de Lara (University of Toronto, CA)

Practical Metropolitan-scale Positioning for GSM Phones
Mike Chen (Intel Research Seattle, US); Timothy Sohn (University of California, San Diego, US); Dmitri Chmelev (University of Washington, US); Dirk Haehnel (Intel Research Seattle, US); Jeffrey Hightower (Intel Research Seattle, US); Jeff Hughes (University of Washington, US); Anthony LaMarca (Intel Research Seattle, US); Fred Potter (University of Washington, US); Ian Smith (Intel Research Seattle, US); Alex Varshavsky (University of Toronto, CA)

Predestination: Inferring Destinations from Partial Trajectories
John Krumm (Microsoft Research, US); Eric Horvitz (Microsoft Research, US)

Wednesday, 9:00am: Games as Platforms

Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game
James Lin (Siemens Corporate Research, US); Lena Mamykina (Siemens Corporate Research, Inc., US); Silvia Lindtner (Siemens Corporate Research, US); Gregory Delajoux (Siemens Corporate Research, US); Hank Strub (Siemens Corporate Research, US)

Hitchers: Designing for Cellular Positioning
Adam Drozd (University of Nottingham, UK); Steve Benford (University of Nottingham, UK); Nick Tandavanitj (Blast Theory, UK); Michael Wright (University of Nottingham, UK); Alan Chamberlain (University of Nottingham, UK)

Embedding Behavior Modification Strategies into Consumer Electronic Devices: A Case Study
Jason Nawyn (Massachusetts Institute of Technology, US); Stephen Intille (Massachusetts Institute of Technology, US); Kent Larson (MIT, US)

Wednesday, 2:00pm: Life in the City

Instrumenting the city: developing methods for observing and understanding the digital cityscape
Eamonn O'Neill (University of Bath, UK); Vassilis Kostakos (University of Bath, UK); Tim Kindberg (Hewlett-Packard Laboratories, UK); Ava Fatah gen. Schieck (University College London, UK); Alan Penn (University College London, UK); Danae Stanton Fraser (University of Bath, UK); Tim Jones (University of Bath, UK)

Voting With Your Feet: An Investigative Study of the Relationship Between Place Visit Behavior and Preference
Jon Froehlich (University of Washington, US); Mike Chen (Intel Research Seattle, US); Ian Smith (Intel Research Seattle, US); Fred Potter (University of Washington, US)

Lo-Fi Matchmaking: A Study of Social Pairing for Backpackers
Jeff Axup (University of Queensland, AU); Stephen Viller (University of Queensland, AU); Ian MacColl (University of Queensland, AU); Roslyn Cooper (University of Queensland, AU)

Wednesday, 2:00pm: Using Ubicomp For Real

Experiences from Real-world Deployment of Context-Aware Technologies in a Hospital Environment
Jakob Bardram (University of Aarhus, DK); Thomas Riisgaard Hansen (University of Aarhus, DK); Martin Mogensen (University of Aarhus, DK); Mads Soegaard (University of Aarhus, DK)

Doing Community: Co-construction of Meaning and Use with Interactive Information Kiosks
Tom Hope (National Institute of Advanced Industrial Science and Technology, JP); Masahiro Hamasaki (National Institute of Advanced Industrial Science and Technology, JP); Yutaka Matsuo (National Institute of Advanced Industrial Science and Technology, JP); Yoshiyuki Nakamura (National Institute o Advanced Industrial Science and Technology, JP); Noriyuki Fujimura (AIST, JP); Takuichi Nishimura (Cyber Assist Research Center, AIST, JP)

Moving on From Weiser's Vision of Calm Computing: Engaging UbiComp Experiences
Yvonne Rogers (Indiana University, US)

Thursday, 9:00am: Sensing Spaces

Ferret: RFID Localization for Pervasive Multimedia
Xiaotao Liu (University of Massachusetts, Amherst, US); Mark Corner (University of Massachusetts, US); Prashant Shenoy (University of Massachusetts at Amherst, US)

PowerLine Positioning: A Practical Sub-Room-Level Indoor Location System for Domestic Use
Shwetak Patel (Georgia Institute of Technology, US); Khai Truong (University of Toronto, CA); Gregory Abowd (Georgia Institute of Technology, US)

UbiREAL: Realistic Smartspace Simulator for Systematic Testing
Hiroshi Nishikawa (Nara Institute of Science and Technology, JP); Shinya Yamamoto (NARA INSTITUTE of SCIENCE and TECHNOLOGY, JP); Morihiko Tamai (Nara Institute of Science and Technology, JP); Koji Nishigaki (Nara Institute of Science and Technology, JP); Tomoya Kitani (Nara Institute of Science and Technology, JP); Naoki Shibata (Shiga University, JP); Keiichi Yasumoto (Nara Institute of Science and Technology, JP); Minoru Ito (Nara Institute of Science and Technology, JP)

Thursday, 9:00am: Putting Things Together

Instant Matchmaking: Simple, Secure Virtual Extensions to Ubiquitous Computing Environments
Diana Smetters (PARC, US); Dirk Balfanz (PARC, US); Glenn Durfee (PARC, US); Trevor Smith (PARC, US); KyungHee Lee (Samsung, SK)

A wirelessly-powered platform for sensing and computation
Joshua Smith (Intel Research Seattle, US); Alanson Sample (University of Washington, US); Pauline Powledge (Intel Research Seattle, US); Sumit Roy (University of Washington, US); Alexander Mamishev (University of Washington, US)

Automated Application-Specific Tuning of Parameterized Sensor-Based Embedded System Building Blocks
Susan Lysecky (University of California, Riverside, US); Frank Vahid (University of California, Riverside, US)


Opening keynote: Bruce Sterling
Ubicomp: Reifying the Fantastic

Suppose a world really occurs where ubiquitous computing is as common as electricity and radio are today. What would that look and feel like and how would we describe it? Bruce Sterling has been working on a science fiction novel with exactly this topic, and has some thoughts to share on all things physical, fabbable, ambient, findable, and pervasive.

Bruce Sterling, author, journalist, editor, and critic, was born in 1954. Best known for his eight science fiction novels, he also writes short stories, book reviews, design criticism, opinion columns, and introductions for books ranging from Ernst Juenger to Jules Verne. His nonfiction works include THE HACKER CRACKDOWN: LAW AND DISORDER ON THE ELECTRONIC FRONTIER (1992) and TOMORROW NOW: ENVISIONING THE NEXT FIFTY YEARS (2003). He is a contributing editor of WIRED magazine.

He also writes a weblog, and runs a website and Internet mailing list on the topic of environmental activism and postindustrial design. In 2005, he was the "Visionary in Residence" at Art Center College of Design in Pasadena.

He has appeared in ABC's Nightline, BBC's The Late Show, CBC's Morningside, on MTV and TechTV, and in Time, Newsweek, The Wall Street Journal, the New York Times, Fortune, Nature, I.D., Metropolis, Technology Review, Der Spiegel, La Repubblica, and many other venues.

Closing keynote: Brenda Laurel
Designed Animism: Poetics of a New World

Around 350 BCE, Aristotle set down in the Poetics an understanding of narrative forms, based upon notions of the nature and intricate relations of various elements of structure and causation. Drama relied upon performance to represent action. Interactive forms and simulation inherits much of dramatic structure, but authorship is more explicitly shared among designers, engineers, and interactors. I and others have proposed extensions of the fundamental elements of Aristotle's Poetics to understand these new forms. But ubiquitous computing is a horse of a different color. Ubicomp's new blends of sensors, networks, computation, and space create potential for novel interactive forms. When we embed what Rob Tow calls "perception-representation-action loops" in objects and spaces, we enter a realm that I call designed animism. What new forms of narrative and experience may emerge from such systems? How do we understand them, in terms of structure, cauality, narrative, and experience? What are the poetics of this newly animistic world? And, does it have a soul?

Brenda Laurel is a designer, researcher, teacher, and writer. She has been a pioneer and entrepreneur in interactive media, human-computer interaction, and design research. Her PhD dissertation was the first to propose a comprehensive architecture for computer-based interactive fantasy and fiction. In 1989 she co-founded Telepresence Research, a company focused on virtual reality and remote presence. In 1992 she was among the founding members of the research staff at Interval Research Corporation in Palo Alto, California, where her work on gender and technology led her to co-found Purple Moon, a spin-out company developing computer games for girls, later acquired by Mattel.

She holds an MFA and PhD in theatre from the Ohio State University. She has worked as a designer, producer, and researcher for companies including Atari, Activision, and Apple, From 2002 to 2006, she was Chair of the graduate Media Design Program at Art Center College of Design in Pasadena, California. In 2005 and 2006 she served concurrently as a Distinguished Engineer at Sun Microsystems Labs in Menlo Park, California. She has recently been appointed Chair of the Graduate Design Program at California College of the Arts in San Francisco. Her books include Computers as Theatre and Utopian Entrepreneur.


  1. A Persuasive Game to Encourage Healthy Dietary Behaviors of Kindergarten Children
    Tung-Yun Lin, Keng-hao Chang, Shih-yen Liu, Hao-hua Chu
    National Taiwan University


    We have explored the design of an interactive, persuasive game to assist teachers to improve dietary behaviors of kindergarten children. The persuasive game is played over a smart lunch tray. The smart lunch tray incorporates both context-awareness and interactive media persuasion, enabling the creation of a persuasive smart object.

  2. A Dynamic User Posture Inference Scheme for Mobile Devices
    Hisashi Kurasawa, Yoshihiro Kawahara, Hiroyuki Morikawa
    The University of Tokyo
    Tomonori Aoyama
    Keio University


    We show a context inference sheme that realizes a user posture inference with only one acceleration sensor embedded in a mobile handset. To improve inference accuracy, the system automatically detects the sensor position on the user's body and selects the most relevant inference method dynamically.

  3. UbiREAL: Simulator for Network Appliances and Physical Quantities in Smartspace

    Hiroshi Nishikawa, Shinya Yamamoto, Morihiko Tamai, Kouji Nishigaki, Tomoya Kitani, Naoki Shibata†, Keiichi Yasumoto, and Minoru Ito
    Nara Institute of Science and Technology
    † Shiga University


    UbiREAL is a Smartspace simulator which realistically reproduces behavior of virtual devices and ubiquitous application softwares. It also reproduces changes of physical quantities in consequence of operations of virtual devices in the 3D space. UbiREAL consists of the following four functions. (i) 3D space visualizer for the virtual Smartspace; (ii) Network simulator for wired and wireless communication between devices; and (iii) Simulator for physical quantity changes in Smartspace.

    We will show a simulation of rule-based context-aware application in a Smartspace. When simulation starts, the virtual inhabitants move and manipulate virtual devices as specified, the devices operate and communicate with each other, and physical quantities like temperature and humidity in virtual rooms changes. These can be observed through 3D visualizer in real time. Some of context-aware rules are linked to real devices which can communicate with virtual devices using UPnP protocol.

  4. AudioIndex: Library Access for the Visually Challenged Using an RFID-based Point and Listen Interface
    Daniel Fallman, Oskar Fjellström & Kent Lindbergh
    Umeå University


    AudioIndex allows the visually impaired to browse and search for audio books within a public library without the need for library staff guidance. The system allows the user to point at objects in the library environment, typically audio books and bookshelves, to get audio feedback about their nature, including the audio book’s author, title, and a summary, in the form of synthesized speech.

    The prototype demonstrated has been designed to be a light-weight and appliance-like mobile system, consisting of three interconnected physical parts. The main device is worn around the neck using straps; second, an earpiece provides the user with audio feedback; and third, a small wireless pointing device is worn on the index finger.

    The AudioIndex prototype is part of a larger design effort undertaken at Umea Institute of Design, Sweden, to make public libraries more accessible, i.e. to try to find ways for the services provided by the library to be accessible for all members of society.

  5. Touch and Step Navigation: RedTacton application
    Takeshi Nakagawa (1), Mariko Utsunomiya (1), Seishiro Matsumoto (2), Satoru Nonomura (2), Tomohiko
    Iino (2), Tadashi Minotani (3), Takako Ishihara (3), Katsuyuki Ochiai (3), Mitsuru Shinagawa (3), Yuichi
    Kado (3), Toshiaki Asahi (3)
    1 East Japan Railway Co.
    2 NTT Communications Corporation
    3 NTT Microsystem Integration Labs


    This demonstration presents our Touch and Step Navigation system. This Navigation system guides a person with voice message only by touching the Signboard or stepping on a Carpet electrode. It uses two new technologies: the RedTacton, a Human Area Networking technology that uses human body surface as a transmission path, and the VoiceUbique, infrared wireless audio reception unit using 1-bit quantizing transmission technology. The Touch and Step Navigation is intended to guide customers who are lost in public space.

  6. Ubi.ach (Stuffed doll that reads your emails)
    Gilad Lotan, Chunxi Jiang, Gu Min Lee
    ITP, NYU


    Technology today has become more than disruptive to us users with pagers, cell phones, instant messaging, and different alerts on our computers. These 'helpful means of technology' have slowly become more than intruding to the primary task at hand. This breaks our concentration and hence, interrupts our work-flow. When creating Ubi.ach, we attempted to bring that extra layer of information to the user, but by a means of peripheral, sensory awareness. In search of using calm technology, we have come up with a friendly-looking stuffed-doll that connects to its' owner's personal email account. Using text analysis algorithms, text-to-speech technology alongside with radio frequency and bluetooth communications we've built an alternative first interface for email connectivity.

  7. MASTABA: A Digital Shrine for Family
    Daisuke Uriu, Takahiro Ogasawara, Naohito Shimizu, Naohito Okude
    Keio Media Design


    MASTABA is a household Digital Shrine in the future. Digital Shrine, in our definition, is the thing with which someone hands down one's memories to posterity. And it consists of "digital data" and "physical viewing system". In case of MASTABA, we designed it as the Digital Shrine including digital photo data with a physical space archiving and showing photos. Photos of Family members over some generations are archived with MASTABA. In the building of MASTABA, there are 100 stairways and a tabletop interface. User can select 0 to 99 ages by lighting each step. And he can view his own photos and his family and ancients' photos with operating the table.

  8. Ubiquitous Community Support System for UbiComp2006
    Takuichi Nishimura, Yutaka Matsuo, Tom Hope, Masahiro Hamasaki, Keisuke Ishida, Yoshiyuki Nakamura, Noriyuki Fujimura, Yuki Fujioka, Kouichirou Eto
    Toru Takahashi
    National Institute of Information and Communications Technology, ATR Cognitive Information Science Laboratories
    Satoshi Fujiyoshi, Kazuya Sakamoto
    Toru Takahashi
    National Institute of Information and Communications Technology, ATR Cognitive Information Science Laboratories
    Kosuke Numa
    The Graduate University for Advanced Studies
    Junichiro Mori
    University of Tokyo
    Shigeyoshi Sakamoto, Masanori Kagota, Go Obara
    Media Technology Research Center, Dai Nippon Printing Co.,Ltd.
    Hideaki Takeda
    National Institute of Informatics


    One target of a ubiquitous computing environment is to create and activate communities in which people interact in a lively manner based on their interests and situations. To achieve that goal, we have been developing a "ubiquitous community assistance (UbiCoAssist)" for event spaces which since 2002 have rich contents and interactions among certain interest groups and myriad sub-communities. We have been developing the UbiCoAssist by elaborately fusing web support systems based on cyber world interaction and onsite support systems based on real-world interaction. In 2005, we were kindly granted the opportunity to demonstrate the newest UbiCoAssist for attendees of UbiComp2005. We further improved the UbiCoAssist for UbiComp2006. This paper briefly describes the system architecture and the characteristics of each sub-system.

  9. Toolkit for Bar Code Recognition and Resolving on Camera Phones - Jump-Starting the Internet of Things
    Robert Adelmann, Marc Langheinrich, Christian Flörkemeier
    ETH Zurich


    Automatic identification technology such as RFID promises to connect physical objects with virtual representations or even computational capabilities. However, even though RFID tags are continuously falling in price, their widespread use on consumer items is still several years away, rendering large-scale experiments with such an ''internet of things'' difficult. Much more ubiquitous are printed bar codes, yet so far their recognition required either specialized scanner equipment or custom-tailored bar codes - an equally significant deployment hurdle. We have developed a freely available EAN-13 bar code recognition and information system that is both lightweight and fast enough for the use on camera equipped mobile phones, thus significantly lowering the barrier for large-scale, real-world testing of novel information and interaction applications based on ''connected'' physical objects. This demo presents our main contribution: A toolkit, consisting of a J2ME client for the barcode recognition on camera phones and a corresponding Java based server for linking the recognized product code to free and commercial databases on the internet, as well as two simple prototypical services (applications) based on this toolkit. With these tools, researchers can quickly develop full-fledged information and interaction applications based on EAN-13 product codes, and deploy them with a simple download to potentially large user bases in a much more effective manner than with the previously necessary special scanning equipment. We hope that this ''low tech'' version of bridging the gap will allow the community to quickly develop and try out more realistic and widespread applications, and thus gain real-world experiences for better jump-starting the future internet of things, today.

  10. Wireless Rope: Sensing Social Proximity with Bluetooth
    Tom Nicolai, Nils Behrens
    Universitat Bremen
    Eiko Yoneki
    University of Cambridge


    The demonstration Wireless Rope aims to study large scale Bluetooth scanning for proximity detection with consumer devices and its effects on group dynamics during the conference. Participants can download a program for Java enabled phones, which collects information of surrounding devices by Bluetooth. Users can interact through a GUI with members of an existing group or form a new group. All connection information will be collected by tracking devices and a connection map of all participants can be obtained via the web.

  11. Pileus: The Umbrella Photo Browser to Relay Experiences in Rainy Days
    Sho Hashimoto, Shingo Iwata, Takashi Matsumoto, Aya Tomatsu, Naoki Kubota, Naohito Okude
    Keio University, Media Design, Okude Lab


    The Pileus System is a tangible browser to make rainy days fun. The Pileus Umbrella and the Pileus WebService construct the system. At the demo, personalized photo-logs are projected on a screen of the Pileus Umbrella . User can take photos with a camera on the top of the umbrella. Taken pictures are uploaded and shared on Flickr with some context tags immediately via the Pileus WebService. The grip module has a web connection and ID for a social contents sharing for the WebService. Snapping action is used for a browsing operation with an accelerometer installed on the grip.

  12. BiblioRoll
    Itsuki Shibata, Naohito Okude
    Keio University, Media Design


    BiblioRoll is a device for the reading activity in ubiquitous computing environment. BiblioRoll is shaped cylindrical with scroll interaction and a display divided into three, which suggests a different appearance from traditional books. With this device, users can read by combining or comparing with the information from the books they have or from the ones spread everywhere. In addition, it is possible to put meta-data on them. BiblioRoll enables to treat
    these operations easily in a hand. Therefore, it makes users experience a totally different way of reading from traditional books or e-books. Using BiblioRoll gives not only an experience of reading but a new experience of gaining knowledge.

  13. LINC: A Ubiquitous Digital Family Calendar
    A.J. Bernheim Brush
    Microsoft Research
    Carman Neustaedter
    University of Calgary


    LINC is a ubiquitous digital family calendar designed to be as easy to use as a paper calendar and available wherever it might be needed: home, work or on the go. In our demo, we will highlight the ubiquity and simplicity of family calendaring using LINC. The main LINC client was prototyped as an information appliance using a Tablet PC. The mobility of the tablet and the ability to install LINC on any desktop PC turns the family calendar into a ubiquitous information source within the home. By using ink as the primary input method, LINC allows users to enter exactly what they want for an event as well as draw pictures and symbols. LINC Mobile provides access to the family calendar on a Windows Smartphone, while LINC Web makes the calendar available in the Internet Explorer web browser. These two interfaces facilitate calendar browsing while at work or mobile.

  14. Development of Anonymous Communication System ‘Pollin’ for Public space
    Koichi Wakasugi, Sayaka Isojima, Ryuichi Kondoh
    Takeshi Nakagawa, Fuminori Tsunoda, Mariko Utsunomiya


    We describe an anonymous communication system 'Pollin,' which enables people to express their opinion only by touching Smart Card ticket 'Suica' or IC chip embedded cellular phone. 'Pollin' has an IC card R/W and LED panels to display count of people's touch, as a result show people's opinion and messages in a public space.

  15. Push!Photo: Informal Photo Sharing in Ad-Hoc Networks
    Mattias Rost, Mattias Jacobsson, Lars Erik Holmquist
    Viktoria Institute

    As mobile camera phones become ubiquitous the practice of photography changes. Camera phone pictures are usually taken with sharing in mind. Meanwhile, publicly sharing photographs online has become increasingly popular with websites such as Flickr. Push!Photo is a mobile photo sharing application where photos can be made public and immediately accessed by anyone nearby. The application also automatically searches for photos on nearby devices to find interesting and relevant photos. Push!Photo shows how it is possible to share digital photos just as easy as paper photos.

  16. UrbanCENS: Sensing with the Urban Context in Mind
    S. Reddy, T. Schmid, A. Parker, J. Porway, G. Chen, A. Joki, J. Burke, M. Hansen, D. Estrin, and M. Srivastava
    University of California Los Angeles

    Embedded sensing technology has gradually shifted from traditional domains, such as the scientific, engineering, and industrial areas, to a broader and more diverse space involving citizen-initiated sensing in personal, social, and urban contexts. Applications are emerging which draw on sensed information about people, objects, and physical spaces. These applications enable new kinds of social exchange: by promoting collection, processing, sharing, and visualization of information. They require new algorithms and software mechanisms since the systems involved are often widely distributed, intermittently connected, and heterogeneous in nature. To address these issues, the UrbanCENS project introduces a middle-ware architecture that enables a standard method to manage, query, and interact with networked sensing systems. The architecture defines an XML schema language, ESPml, to describe sensing systems and a framework that provides the basic capabilities to handle their diverse needs. Furthermore, a set of example systems, focused on urban sensing, are implemented in the platform with a geo-centric end user interface. Special attention is placed on visual and acoustic sensing with an emphasis on tools for capturing, tagging, and categorizing an environment.

  17. An Architecture of Adapting Applications Based on a Human State Model
    Nayuta Ishii (1), Yuichi Uehara(1), Masato Mori(1), and Yoshito Tobe(1,2)
    1 Tokyo Denki University
    2 CREST, Japan Science and Technology Agency


    We propose an architecture of context-aware applications based on a simple human state model. It enables an application to acquire the human state without considering details about utilization of many kinds of sensors. In our demonstration, we show how the components in the architecture cooperate with each other and perform human-state-dependent behavior on a personal device using mules equipped with pressure sensors.

  18. SpaceTracer: Sharing Space by Combining Images from Network Cameras
    Satoru Hashimoto, Yasuto Nakanishi
    Keio University


    We propose the system that enables to share the contexts from distant places by combining images for 30 minutes fetched from network cameras into an alpha-blended image. It is effective for depicting the passage of time and protecting the privacy of people on camera.

  19. On Measuring the Degree of Real-World Attention
    Megumi Ota(1), Hiroki Ishizuka(1), Masayuki Hirafuji(2) and Yoshito Tobe(1,3)
    1 Tokyo Denki University
    2 National Agricultural Research Center
    3 CREST, Japan Science and Technology Agency


    We propose the notion of "degree of attention" in this demonstration. In the Web world, the popularity is being commonly measure. Likewise, we believe that a place or an object that is being paid attention can be detected. In our prototype system, we analyze the direction of a person's face is extracted, collect the multiple directions, and thereby identifying the target object.

  20. Using a Grid-Enabled Wireless Sensor Network for Flood Management
    Phil Greenwood, Danny Hughes, Barry Porter, Paul Grace, Geoff Coulson, Gordon Blair, Francois Taiani, Florian Pappenberger, Paul Smith, Keith Beven
    Lancaster University


    Flooding is becoming an increasing problem. As a result there is a need to deploy more sophisticated sensor networks to detect and react to flooding. This paper outlines a demonstration that illustrates our proposed solution to this problem involving embedded wireless hardware, component based middleware and overlay networks.

  21. Jetsam: Exposing our Everyday Discarded Objects
    Eric Paulos, Tom Jenkins
    Intel Research


    There is more to our urban lives than precision location systems, restaurant recommendations, and familiar desktop applications redeployed mobile phones. While many of these tools will indeed become vital urban necessities that improve our lives, we are left to wonder the role of technology in touching the other more emotional aspects of urban living. In concert with our urban productivity tools, we envision the existence of a wider range of new urban objects that broaden our perspectives on technology and promote our personal and collective wonderment of place, people, and life. Using of the Urban Probes research methodology of deep bodystorming, intervention, interviews, and artifact production, we demonstrate the deconstruction and novel physical rethinking of technology surrounding a ubiquitous urban object - the public trashcan.

  22. Objects of Wonderment: Hullabaloo
    Eric Paulos, Tom Jenkins
    Intel Research


    Something wonderful is coming to your city: http://www.wonderment.org/

    No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones, laptops, and blackberries) to the invisible (GPS, WiFi, GSM, and EVDO), we find the full spectrum of digital technologies transforming nearly every facet of our urban experience. Many current urban computing systems focus on improving our efficiency and productivity in the city by providing "location services" and/or interactive navigation and mapping tools. While agreeing with the need for such systems, we are reminded that urban life spans a much wider range of emotions and experiences. Our claim is that our successful future urban technological tools will be those that incorporate the full range of urban experiences - from improving productivity and efficiency to promoting wonderment and daydreaming.

    Hullabaloo presents the first in a series of new public artifacts called "Objects of Wonderment" that are designed to radically expand our expectations of mobile phones as they shift beyond merely connections to people and begin to interface directly to physical places. Combining simple bluetooth sensing technology with a newly fabricated public object, Hullabaloo dynamically generates new urban sonic experiences that reflect the verve of the people that transit it. This new sonic milieu not only osmotically permeates the city landscape but can be taken away as place-based ringtones.

  23. iPoi: acceleration as a medium for digital live art
    Jennifer G. Sheridan
    Lancaster University
    Alice Bayliss
    University of Leeds
    Nick Bryan-Kinns
    University of London


    We demonstrate a Digital Live Art system for using acceleration as a medium for controlling visual imagery and audio soundscapes. Our system is multi-channel and wirelessly networked which encourages communal engagement through naturalistic interaction. We integrate the ancient Maori art of poi to create a DIY performance of highly mobile Digital Live Art. The novelty of our work lies in the combination of acceleration and wireless multi-channel, robust devices for Digital Live Art.

  24. TinyObj: A Framework for Information Discovery in Ubiquitous Environments
    Pavel Poupyrev, Hiroyuki Morikawa
    Tokyo University
    Peter Davis


    We present a framework for information discovery in proximity. Discovery is based on a device called Buoy which performs wireless information advertisement and discovery on behalf of the user. Features of the framework include a standard data format, and user control and developer control interfaces, in addition to API. Broadcast data is minimized to achieve fast discovery and low power consumption. The user control interface provides a convenient way for a user to configure Buoy for advertisement and discovery that does not require any knowledge of programming language. The developer control interface helps a developer to quickly develop discovery applications.

  25. Improving Situational Awareness during Emergency Medical Response
    Tia Gao (1), Tammara Massey (2), Dave Crawford (3), Nicholas Sze (3), Daniel Bernstein (1), Leo Selavo (4),and David White (3)
    1 Johns Hopkins University
    2 University of California, Los Angeles
    3 University of Maryland
    4 University of Virginia


    For years, emergency response teams relied upon paper triage tags, clipboards of hand-written documentation, and voice communications (radios) to share data at the scene of medical emergencies. At small incidents, this method is simple and quick. During a mass casualty disaster, however, this has proven labor intensive and prone to human error. The AID-N project has developed emergency response solutions using a technology framework of ad-hoc wireless mesh networking software, portable computing devices, and low-power sensors. Field tests of our system are being conducted in collaboration with Montgomery County EMS, Suburban Hospital, and a triage and treatment center near DC. The following aspects of AID-N shall be showcased in the demonstration:

    • Electronic triage tags automatically sense and transmit patient vital signs. These electronic tags are developed as an alternative to paper triage tags.
    • Base station laptops, PDAs, and associated mobile devices provide real-time patient vital sign monitoring and location tracking capabilities. These devices provide an alternative platform that can be used in place of the paper-based documentation tools currently available to EMS.
    • Web portals facilitate real-time information exchange among distributed emergency response teams such as Emergency Departments, Incident Command Posts, and Public Health Departments. These provide a time-saving alternative to the voice communication radios currently used by EMS.

    These technologies interoperate to provide pervasive tracking and monitoring of patients at all stages of the emergency response process, from the disaster scene, onto the ambulance, and into the hospital.

  26. SmartFuroshiki: A Sensorized Fabrics Supporting Office Activities
    Ryo Ohsawa, Masayuki Iwai, Takuya Imaeda, Kei Suzuki, Takuro Yonezawa, Kazunori Takashio and Hideyuki Tokuda
    Keio University


    We introduce a novel way that allows non-expert users to create smart office. To establish this goal, we have developed a sensorized fabrics called gSmart-Furoshikih, which has a built-in computer and sensors. Furoshiki is a Japanese traditional cloth that can be used universally such as a wrapping, tablecloth, and a cover. The fabric of Smart-Furoshiki can conducts electricity and the surface of Smart-Furoshiki can recognize RFID tags. Smart-Furoshiki is light and easy to use and can be used based on cloth specific affordance such as laying, covering and hanging. In the conference we are planning to show the usage of Smart-Furoshiki in various situations.

  27. Wonder Wall: Realization of Interactive Wall in the Movie “Minority Report”
    Nobuhiko Nishio, Koji Shuto, Kiyoto Tani, Takamichi Ishihara, Tomonori Morikawa
    Ritsumeikan University


    This article proposes a realization of an interactive wall system as in the movie Minority Report. We concentrate on three research topics: user context recognition, context-aware content generation, and an interactive interface with walking people. The above three are integrated with each other to realize comfortable message delivery in the public site.

  28. MicroLearning on a Mobile Device
    Jennifer S. Beaudin, Stephen S. Intille
    Massachusetts Institute of Technology
    Margaret Morris
    Digital Health Group, Intel Corporation


    This demonstration will show how mobile devices and just-in-time interactions can be used for microlearning. We will demonstrate our microlearning application in its 'names and faces' learning mode, using a database of UbiComp conference attendees that we will acquire as part of the demo itself (but prior to the conference). The application, which has an extremely simple interaction model, will help UbiComp attendees learn the names and faces of their fellow UbiComp conference attendees prior to and during the conference in 20s bursts distributed throughout the day.

    Members of the UbiComp community are invited to add their photo and related information to WHODOUBI: http://participate.media.mit.edu/MicroLearning/

  29. Wearable Spinal Posture Monitor
    Lucy Dunne, Barry Smyth, Pauline Walsh, Brian Caulfield
    University College Dublin

    [this space intentionally left blank.]

  30. Infrastructure-Independent Applications Using Haggle
    James Scott(1), Meng How Lim(1), Jing Su(1,2), Eben Upton(1), Pan Hui(3)
    1 Intel Research Cambridge
    2 University of Toronto
    3 University of Cambridge


    Haggle is a software architecture for mobile devices, such as smart phones, PDAs and laptops, allowing applications to use peer-to-peer and mobility-based connectivity as easily as they currently use infrastructure. This is an important capability for many UbiComp applications due to the dynamic connectivity environment faced by the mobile devices employed. We illustrate Haggle's benefits using the examples of email and web browsing.

  31. Crossroads


    Crossroads is a two-person, real-world strategy game in which players compete to control urban territory. While the players attempt to organize the city according to their tactical goals they must contend with Baron Samedi – an invisible spirit who wanders capriciously through the city, spreading chaos wherever he goes.

Doctoral Colloquium

  1. The COMPASS2008 Mobile Assistant for the Olympic Games 2008 in Beijing Ilhan Aslan, DFKI GmbH, Saarbrücken, Germany
  2. Computational Composites Anna Vallgårda, IT-University, Copenhagen, Denmark
  3. Emotional Interaction (Human-Machine-Influence) Andreas Riener, Institute for Pervasive Computing, Johannes Kepler University, Linz, Austria
  4. Spheres of Influence: Ground-oriented infrastructure for Ubiquitous Computing Kevin Eustice, The Laboratory for Advanced System Research, UCLA Computer Science, Los Angeles, California, USA
  5. Unlocking the Door to the Domestic Jennifer A. Rode, Donald Bren School of Information and Computer Science, University of California, Irvine, Irvine, California, USA
  6. Ambient Awareness at Home Selene Mota, Eindhoven University of Technology, Eindhoven, The Netherlands

    The doctoral colloquium is partially sponsored by IBM Research.


  1. Designing Systems of Ubiquitous Sports Equipment
    by Matthias Kranz, Paul Holleis, Wolfgang Spiessl, Albrecht Schmidt.
    University of Munich
  2. Sketch-A-Move - Design Inspired Technology for Children
    by Anab Jain, Louise Klinker, Matthias Kranz, Christian Stoger, Daniel Blank, Lorenz Mosenlechner
    Royal College of Art and University of Munich
  3. Spalogue: Designing Men-Women Communication in a Public Bath
    by Saiki Ito, Shuichi Ishibashi, Kosuke Kazato, Mariko Koizumi, Keigo Aoki, Naihito Okude
    Keio University, Media Design
  4. Interactive Gigapixel Prints: Large, Paper-Based Interfaces for Visual Context and Collaboration
    by Ron B. Yeh, Joel Brandt, Jonas Boli and Scott Klemmer
    Stanford University
  5. Wizard of Oz Sketch Animation for Experience Prototyping
    by Bjorn Hartmann, Scott Doorley, Sohyeong Kim, Parul Vora
    Stanford University
  6. Spot & Snap: A Bootstrap Interaction for DIY Smart Object Services
    by Takuro Yonezawa, Hiroshi Sakakibara, Jin Nakazawa, Kazunori Takashio and Hideyuki Tokuda
    Keio University
  7. Embedding Behavior Modification Strategies into Consumer Electronic Devices
    by Jason Nawyn, Stephen Intille, Kent Larson


Video-Based Reflective Tools for Hands-On Professional Training Environments
Amaya Becvar (University of California, San Diego; USA)

Player/Stage as Middleware for Ubiquitous Computing
Matthias Kranz (University of Munich, Germany); Radu Bogdan Rusu (University of Technology - Munich (TUM), Germany); Alexis Maldonado (University of Technology - Munich (TUM), Germany); Lorenz Moesenlechner (University of Munich, Germany); Paul Holleis (University of Munich, Germany); Michael Beetz (University of Technology - Munich (TUM), Germany); Albrecht Schmidt (University of Munich, Germany)

What Makes a Good Pervasive Middleware?
Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima (Waseda University, Japan)

A Service-oriented Autonomous Grouping Mechanism in MANETs
Chol Song Chong, Nobuhiko Nishio (Ritsumeikan University, Japan)

PALette: Connecting Kids Through Tangible Color-Mixing
Nan Gao, Ben Ilegbodu, Nundu JanakiRam (Stanford University, USA)

Analyzing the Sense of Privacy for Video Surveillance
Takashi Koshimizu (Osaka University, Japan); Tomoji Toriyama (ATR, Japan); Noboru Babaguchi (Osaka University, Japan)

Studies on collection method of Access Point in metropolitan-scale 802.11 Location Systems
Seigo Ito (Graduate School of Information Science, Japan); Hiroshi Yoshida (Graduate School of Information Science, Japan); Nobuo Kawaguchi (Graduate School of Engineering, Japan)

A Smart Kitchen to Promote Healthy Cooking
Jen-hao Chen, Keng-hao Chang, Chi Pei-yu, Hao-hua Chu(National Taiwan University, Taiwan)

Towards Detecting Social Situations with Bluetooth
Tom Nicolai, Holger Kenn (University of Bremen, Germany)

Programming the Ubiquitous Network
Urs Bischoff, Gerd Kortuem (Lancaster University, UK)

EntityCollaborator: Ubiquitous Computing Framework using SIP
Kasuya Takashi, Yasuto Nakanishi (Keio University, Japan)

LightCast: A Tangible User Interface Creativity Support Tool for Visual Design
June Zhang (Stanford University, USA)

The TACO Shell
Emmanuel Frecon (SICS, Sweden)

Spinning Sensors: Dynamic Adaptation of Spatial and Temporal Sensor Coverage with Robotic Actuators
Soko Aoki, Junichi Yura, Jin Nakazawa, Hideyuki Tokuda (Keio University, Japan)

A Trial Design of an Information Display Method for Medical Nursing
Masakazu Miyamae, Futoshi Naya, Haruo Noma, Tomoji Toriyama, Kiyoshi Kogure (ATR Knowledge Science Laboratories, Japan)

Reliable, User-Contributed GSM Cell-Tower Positioning Using Context-Aware Photos
Shane Ahern, Marc Davis, Simon King, Mor Naaman, Rahul Nair (Yahoo! Research Berkeley, USA)

Investigating How Automatic Disclosure of Partners’ Location Influences Mobile Coordination
Nicolas Nova (EPFL, Switzerland); Fabien Girardin (UPF, GTI, Spain); Pierre Dillenbourg (EPFL, Switzerland)

PreCog-Tag: Privacy-Controllable Personal Identification
Nobuhiko Nishio (Ritsumeikan University, Japan)

Towards Design Strategies to Deal with Spatial Uncertainty in Location-aware Systems
Fabien Girardin (Pompeu Fabra University, Spain); Nicolas Nova (Ecole Polytechnique Federale de Lausanne, Switzerland); Josep Blat (Pompeu Fabra University, Spain)

Implementation of Memory Share System Based on Context-Awareness in Mobile Computing Environment
Shin Seung-Chul, Cheong Cheolho, Kim Do-Yoon, Park Sang-Kyu, Han Tack-Don (Yonsei Univ., South Korea)

Aromi: The chronicler robot
Shin Seung-Chul, Cheong Cheolho, Kim Do-Yoon, Han Tack-Don (Yonsei University, South Korea)

Indoor Navigation System for Emergency Evacuation in Ubiquitous Environment
Yutaka Inoue, Akio Sashima, Koichi Kurumatani (National Institute of Advanced Industrial Science and Technology (AIST), Japan),

Ranking Significant Ubiquitous Computing Trails
George Roussos, Dikaios Papadogkonas, Mark Levene (University of London, UK)

Performance analysis of RFID Middleware
Jongyoung Lee, Sunjoong Kim (ETRI, Korea)

A Pervasive Computing Workshop For Pre-Collegiate Students: Separating Design and Implementation
William R. Hazlewood, Dennis Groth (Indiana University School of Informatics, USA)

Reducing Clutter on Tabletop Groupware Systems with Tangible Drawers
Björn Hartmann, Meredith Morris Ringel, Anthony Cassanego (Stanford University HCI Group, USA)

Improving Speech User Interface Performance in the Project54 System
Jennifer Carter, Andrew Kun, Thomas Miller (University of New Hampshire, USA)

undersound: Music and Mobility Under the City
Arianna Bassoli (The London School of Economics, UK); Johanna Brewer (University of California, Irvine, USA); Karen Martin (University College London, UK)

Privacy Decisions for Location-tagged Media
Shane Ahern, Nathan Good, Simon King, Mor Naaman, Rahul Nair (Yahoo! Research Berkeley, USA)

A Car Navigation System for Daily Driving
Tsutomu Terada, Masakazu Miyamae, Yasue Kishino, Kohei Tanaka, Koichi Miyashita, Shojiro Nishio (Osaka University, Japan)
Takashi Nakagawa, Yoshihisa Yamaguchi (Mitsubishi Electric Corporation, Japan);

Benefits and Challenges of Designing Mobile Phone Applications for Health Monitoring and Education
Gunny Lee, Christopher Tsai, William Griswold, Kevin Patrick (University of California, San Diego, USA)

Diamond’s Edge: From Notebook to Table and Back Again
Michael Bernstein, Avi Robinson-Mosher, Ron Yeh, Scott Klemmer (Stanford University, USA)

Nomatic*Aid: Parasitic data transport for crisis response
Tosin Aiyelokun, Donald Patterson (University of California, Irvine, USA)

FlutterbyNet: Distributed Logbook Collaboration
Kim Isabelle, Lora Oehlberg, Ashley Rayner (Stanford University, USA)

Context Mapping
Till Riedel, Philipp Scholl (University of Karlsruhe, Germany)

The Associative PDA: An organic user interface for mobile personal information management
Jonathan Diehl, David Holman, Thorsten Karrer, Jan Borchers (RWTH Aachen University, Germany)

Nomatic*GAIM: Context-aware Instant Messaging
Nicholas Noack, Donald J. Patterson (University of California Irvine, USA)

An Inexpensive Bluetooth-Based Indoor Positioning Hack
Kenneth Cheung, Stephen Intille, Kent Larson (Massachusetts Institute of Technology, USA)

ubiController: Situation-aware Mobile User Interface for Ubiquitous Computing Environment
Hyoseok Yoon, Woontack Woo (GIST U-VR Lab., South Korea)

Invited Demo: PigeonBlog

Pigeonblog: A Project by Beatriz da Costa with Cina Hazegh and Kevin Ponto

Release of the pigeons to be held live on Tuesday, 19, at around 10:40am, around the hotel. Specific place to be announced.

PigeonBlog enlists homing pigeons to participate in a grassroots scientific data gathering initiative designed to collect and distribute information about air quality conditions to the general public. Pigeons are equipped with custom-built miniature air pollution sensing devices enabled to send the collected localized information to an online server without delay. Pollution levels are visualized and plotted in real-time over Google’s mapping environment, thus allowing immediate access to the collected information to anyone with connection to the Internet.

By using homing pigeons as the “reporters” of current air pollution levels we are hoping to achieve two main goals: 1) to re-invoke urgency around a topic that has serious health, environmental and political consequences, but lacks public action and commitment to change; and 2) to broaden the notion of grassroots scientific data gathering while building bridges between scientific research agendas and activist oriented citizen concerns.

Pigeonblog was inspired by a famous famous photograph of a pigeon carrying a camera around its neck taken at the turn of the last century. This technology, developed by German engineer Julius Neubronner for military applications, allowed photographs to be taken by pigeons during flight time. This early example of using living animals as participants in early surveillance technology systems made us pause. What would the 21st century version of this combination look like? What types of civilian and activist applications could it be used for?

With PigeonBlog we hope to make a contribution to the atmospheric and health sciences by introducing a low cost model of obtaining data that would compliment data obtained by the fixed monitoring sites, and would validate urban air shed models of pollution dispersion in areas where fixed monitoring site data are not available.

However, the project's main concern lies is in addressing the following questions: How can a non-academic public become involved in scientific data gathering? How can an “old topic” such as air pollution be addressed through artistic means in an effort to increase public interest and support for solutions to these problems? How can real-time information about current localized pollution levels be made public? How can a mutual beneficial human and non-human relationship be developed in an urban context inhabited by both beings? How can we "re-script" our relationship to technology and the city, and build our own hardware and sensing devices?

And finally, how can we contribute to a techno-scientific discourse that takes political, research and artistic concerns into account on an equal footing?

Beatriz da Costa is an interdisciplinary artist and researcher. She is dedicated to a participatory practice and interactions with non-academic publics represent a key component of her work. She is a former collaborator of Critical Art Ensemble and a co-founder of Preemptive Media, an arts, activism and technology group. Current projects include, Pigeonblog (www.pigeonblog.mapyourcity.net), AIR (www.pm-air.net), and Delocator.Mapyourcity.net (www.delocator.mapyourcity.net).

Beatriz is an Assistant Professor of Arts, Computation, Engineering at the University of California, Irvine.