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Abstract


Social Network Computing (TECHNOTE)
Nathan Eagle and Alex (Sandy) Pentland
MIT Media Lab

A ubiquitous wearable computing infrastructure is now firmly entrenched within organizations across the globe, yet much of its potential remains untapped. This paper describes how the handheld computers and mobile phones in today's organizations can be used to quantify face-to-face interactions and to infer aspects about a user's situation, enabling more creative and transparent functioning of human organizations.



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