[Announcements] IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022) Deadline Extension to May 17 for Full Papers, Work in Progress Papers, Student Competition, Tutorials, and Interactive Works
Jorge C. S. Cardoso
jorgecardoso at ieee.org
Tue May 10 05:55:31 EDT 2022
The 21st IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
Date: November 1–3, 2022
Location: Bremen, Germany
Website: www.ifip-icec.org
IFIP-ICEC is the longest lasting and prime scientific conference series in
the area of Entertainment Computing. It brings together practitioners,
researchers, artists, designers, and industry on the design, creation,
development, use, application and evaluation of digital entertainment
content and experience systems. This event covers a diverse array of
related research issues, including interactive art, game-based learning, XR
technologies and ethical considerations associated with entertainment.
================================================================
Dear Entertainment Computing community, we already received a good amount
of submissions to IFIP-ICEC 2022 which this year will be held in Bremen,
Germany and is co-located with CHI Play. In case you missed it, we also
already accepted four workshops:
W1 - Social and Ethical Issues of Entertainment Computing
W2 - Workshop on Interactive Immersive Entertainment: VR/XR/AR in Digital
Entertainment (WIIE)
W3 - Digital Arts and Health
W4 - Current Opportunities and Challenges of Digital Game-based Learning
Please see the website for more information and how to join the workshops:
www.ifip-icec.org
To give you more time to put the finishing touches on your paper, or
provide an opportunity to rewrite a paper that missed out on other
conferences recently, we decided to extend the deadline by one week, to May
17. This deadline extension is for the following submission categories:
FULL PAPERS (new deadline May 17)
Full papers are the main media for presenting high impact, mature research
with original new results. Submissions should describe novel unpublished
work addressing one or more of the research topics listed on the conference
website. All technical papers will be published in the official Springer
LNCS proceedings. Papers must be submitted using the Springer LNCS format.
Full papers are 12 pages excluding references.
WORK IN PROGRESS PAPERS (new deadline May 17)
Work in Progress (WiP) contributions provide an opportunity to present
late-breaking work, new experimental projects, research in early phases or
with more limited scope than typical full papers. A WiP submission is a
shorter submission describing the research problem, contribution, and value
to the community. Accepted papers will be included into the official
Springer LNCS proceedings and will be scheduled for presentation and
discussion at the conference. WiP papers are 8 pages excluding references.
STUDENT GAME AND INTERACTIVE ENTERTAINMENT COMPETITION (new deadline May
17)
All students up to and including PhD candidate level are eligible to send
in their game or interactive entertainment installation, as long as the
demonstrator is fully experiential, and the demonstrator is part of a
research endeavor. This could be a platform to perform research with, a
research through design contribution, or a design exemplar of something
that advances the state of the art, but the paper detailing the game or
interactive entertainment installation should make clear what the
development of it may add to our knowledge of games and entertainment. For
PhD candidates, this could be a good venue to have the artifact
contribution of your thesis peer-reviewed and published in official
proceedings. Student competition papers are 6 pages excluding references
and will be included in the official Springer LNCS proceedings.
INTERACTIVE ENTERTAINMENT / EXPERIENTIAL WORKS (new deadline May 17)
Interactive demonstrations, installations and games show early
implementations of novel, interesting, and important entertainment
computing concepts, systems, installations or games, or can serve to
showcase results not previously described in the research literature. Both
research and industry is encouraged to send in and showcase demonstrators
of novel approaches to entertainment. We particularly encourage
demonstrations with which attendees can interact and play. Submissions are
5 pages, will be peer-reviewed and included in the proceedings.
TUTORIALS (new proceedings deadline May 17)
We invite proposals for tutorials that will be held in conjunction with
ICEC 2022. We invite proposals in all areas of entertainment computing (see
topics listed on the conference website) and particularly welcome proposals
that will focus on and promote discussion on new and emerging trends.
Tutorial proposals should be two pages in length. We solicit tutorials
until two weeks before the start of the conference, but the proposal can be
included in the proceedings if it is submitted before May 17.
For further details visit our website: www.ifip-icec.org. Please feel
warmly invited to send in your papers to IFIP-ICEC 2022, and we hope to be
able to welcome you to Bremen, Germany in November!
ORGANIZATION
General Chairs
Jannicke Baalsrud Hauge (KTH, Sweden; BIBA Bremen, Germany)
Roderick McCall (LIST, Luxembourg)
Program Chairs
Barbara Göbl (University of Vienna, Austria)
Erik van der Spek (Eindhoven University of Technology, Netherlands)
Work in Progress
Jorge C. S. Cardoso (University of Coimbra, Portugal)
Dimitry Alexandrovsky (University of Bremen, Germany)
Tutorials
Esteban Clua (Instituto de Computação, Brasil)
Workshops
Heinrich Söbke (Bauhaus Uni Weimar, Germany)
Paula Alexandra Silva (University of Coimbra, Portugal)
Interactive Entertainment / Experiential Works
Moritz Quant (BIBA Bremen, Germany)
Student competition
Thiago Porcino (Dalhousie University, Canada)
Jaime Garcia (UT Sydney, Australia)
Doctoral Consortium
Helmut Hlavacs (University of Vienna, Austria)
Simone Kriglstein (Mazaryk University, Czech Republic)
Publicity
Aleksandra Himstedt (BIBA Bremen, Germany)
Local Organization
Sundus Fatima (BIBA Bremen, Germany)
Moritz Quandt (BIBA Bremen, Germany)
Heiko Duin (BIBA Bremen, Germany)
Jakob Baalsrud Hauge (Hochschule Bremen, Germany)
Steering Committee
Licinio Roque (University of Coimbra, Portugal)
Jannicke Baalsrud Hauge (KTH, Sweden)
Esteban Clua (Federal Fluminense University, Brazil)
Jorge Cardoso (University of Coimbra, Portugal)
Rainer Malaka (University of Bremen, Germany)
Erik van der Spek (Eindhoven University of Technology, Netherlands)
--
Jorge C. S. Cardoso
*Member of the **Europeana Network Association
<https://pro.europeana.eu/>** Members
Council*
*Topic Editor for the Frontiers in Virtual Reality journal* *"**Exploring
Synergies between the Digital Twin Paradigm and eXtended Reality*
<https://www.frontiersin.org/research-topics/30020>"
*Guest Editor for the Special Issue @Electronics* "*Advances in Tangible
and Embodied Interaction for Virtual and Augmented Reality*
<https://www.mdpi.com/journal/electronics/special_issues/VAR_electronics>"
*Works in Progress Co-Chair at IFIP-ICEC 2022
<https://www.icec2022.eu/>**conference
<https://www.icec2022.eu/>*
Coordinator of the Bachelor in Design and Multimedia
<https://www.dei.uc.pt/ldm/?en>
Assistant Professor
CISUC/DEI, University of Coimbra
Rua Sílvio Lima, Univ. Coimbra - Pólo II, 3030-790 Coimbra
Office: D.3.15 Tel: 239790028
https://jorgecardoso.eu
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