[Announcements] [CFP] -- Call For Papers: 2019 IEEE VR First Workshop on Emerging Novel Input Devices and Interaction Technique (NIDIT). Hosted by IEEE VR 2019
Francisco Ortega
franciscoraulortega at gmail.com
Fri Dec 21 12:31:38 EST 2018
Dear Community,
*** Sorry for Cross Posting ***
Call For Papers: 2019 IEEE VR First Workshop on Emerging Novel Input
Devices and Interaction Technique (NIDIT).
Organized in conjunction with the IEEE Virtual Reality 2019 - March 23-27,
2010, Osaka, Japan
http://ieeevr.org/2019/
==== WORKSHOP WEBSITE ====
https://sites.google.com/view/nidit/home
==== DESCRIPTION ====
Workshop on Emerging Novel Input Devices and Interaction Techniques.
Workshop hosted by IEEE VR 2019. Osaka, Japan. (March 23-27, 2019).
Virtual reality has finally become a mainstream technology. Recent advances
in commercial VR hardware have led to high-resolution, ergonomic, – and
critically – low cost head-mounted displays. Advances in commercial input
devices and interaction techniques have arguably not kept pace with
advances in displays. For instance, most HMDs include a tracked input
device: “wands” that are not dissimilar to the earliest examples of 3D
controllers used in the VR systems of the 1980s. Interaction in commercial
VR systems has similarly lagged; despite many advances in 3D interaction in
the past three decades of VR research, interaction in commercial systems
largely relies on classical techniques like the virtual hand, or
ray-casting.
This half-day workshop will bring together researchers and industry
practitioners to discuss and experience the future of input devices for VR,
AR, and 3D User Interfaces, and help chart a course for the future of 3D
interaction techniques. We invite authors to submit 4-6 page papers on any
of the following topics:
- Form factors and ergonomics of input devices
- Hardware design and prototyping
- Mapping of input to display degrees of freedom
- Haptic/tactile feedback
- Novel input devices
- Repurposing of existing devices (e.g., smartphones, tablets) in VR
contexts
- Tracked passive or custom props
- Novel Interaction techniques supported by custom devices
- User studies evaluating the above topics
- Related but unlisted topics are also welcome. In addition to a
presentation at the workshop, authors of all accepted submissions will be
strongly encouraged to demonstrate their novel input device and interaction
techniques in an interactive demo format following presentations.
Important Dates:
- Abstract submission 18 January 2019
- Submission Deadline: 25 January 2019
- Notification: 1 February 2019
- Camera-Ready: 15 February 2019
Submission Information:
Papers should be submitted via EasyChair:
https://easychair.org/my/conference.cgi?welcome=1;conf=nidit2019.
Submissions must be anonymised and in PDF format, in the VGTC format:
http://junctionpublishing.org/vgtc/Tasks/camera.html
<http://junctionpublishing.org/vgtc/Tasks/camera.html>
All submissions will be reviewed by experts in the areas listed above. At
least one author of each accepted submission must register for the workshop
and at least one day of the IEEE VR 2019 conference. Authors of accepted
papers will be expected to give a 10 minute at the workshop, and to give a
demonstration of their research (In some cases, demonstrations may not be
possible. For those cases, a video may be provided). Proceedings will be
submitted for inclusion in the IEEE Xplore Library. We will also host the
papers in this site.
Organizers:
Robert J. Teather, Adalberto L. Simeone, Francisco R. Ortega
Contact: Please send any questions to Robert Teather (
<rob.teather at carleton.ca>rob.teather at carleton.ca) or Francisco R. Ortega (
fortega at colostate.edu)
Thanks,
Francisco R. Ortega, Ph.D.,
Computer Science - 3D User Interfaces
Assistant Professor, Colorado State University
"No me quieras porque gané, necesito que me quieras para ganar" -- Marcelo
Bielsa
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